![]() Star Control acts like Prince of Persia in that it will force Adlib sound if it detects an Adlib or Sound Blaster in the system, even if you have Game Blaster chips and force it by a command line argument.Īlternatives : DOSBox SVN supports C/MS Game Blaster autodetectionįeature - Near Exclusive Digital Sound Support ![]() So if you have a Sound Blaster 1.0-2.0, you will need to physically remove the YM3812 chip or hack the game to disable the Adlib detection to get Game Blaster music. While it supports the Game Blaster, it also supports Adlib and will use that chip if it detects it in the system, regardless of what else may be inside it. Prince of Persia, v1.0, may be an honorary member in this list. Operation Wolf will also complain that it cannot find the Game Blaster like the other Taito games, but will still play the music. The Sound Blaster DSP works very differently than the CT-1302. The above games have been proven to fail on Sound Blaster cards, since those cards have a Creative Digital Signal Processor where the CT-1302 is mapped on the C/MS and Game Blaster cards. It also acts as a transceiver for the CMS chips. This chip allows the card to be autodetected by programs, since the chips themselves cannot be detected. However, the CMS and Game Blaster cards have a 40-pin DIP chip labeled CT-1302A. They can also be found on the Creative Sound Blaster 1.0 and can be inserted into sockets on the Sound Blaster 1.5 or 2.0 and a few licensed clones. The sound chips are two Phillips SAA-1099s and they can be found on the Creative Music System Card or the relabeled card, the Creative Game Blaster Card. Explanation : Quite a few games support Creative C/MS or Game Blaster sound.
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